Recline
Design in R&D, Interval Research Corporation, 1999

Recline was a project to investigate sharing media experiences via smart set-top box.



Enhanced Telephony with TV
  • Conversation during shared online/media activities:
    • Shared surfing and viewing of web, TV, music
    • Immersive and hands-free telephony
    • Phones that scale: 2 and more users and locations
  • Talk to buddies at same online location:
    • Web portal, TV channel, music source, game lobby, online shop
  • Meet and talk to new peers at same online location
    • Discount purchases with online peers


Enabling Devices
  • Lean-back hands-free telephone
    • TV and home theater speakers
    • Proprietary microphone hardware and software
    • Simple remote control to surf, call, answer, share
  • Traditional private cordless handset
  • Stereo headset
    • Hands free and private
    • Ideal for music, games, teens, youths
    • Easily connect to set-top box with 2-way broadband


Enhanced Calling and Messaging
  • Screen and remote simplify call and message functions
  • On-screen caller ID, message info, skip, keep, return call
  • Voice and/or video replies to text e-mail
  • Messages can include video


Teen Music Portals
  • Talk and socialize while listening to music with buddies
  • Teens browsing and choosing music become de-facto DJs
  • Music rights management enables live sharing or purchase for collection
  • Opportunities to recommend music and to share costs
  • At the same time discuss homework, surf the web, hang out
  • Teens can surf together or independently as they listen and talk


Game Portals
  • Players and spectators can easily kibitz, bet, play winners
  • Enabling voice widens audience for online versions of traditional games
  • Among buddies or strangers, find a fourth for bridge online
  • Hands free phones enable multi-player action videogames
  • Markets range from children to seniors


Movie Clubs
  • Choose and watch movies with buddies from multiple locations
  • Viewers may talk while choosing, during intermissions/ads, after movie
  • Premiere or Fan screenings may discourage or enable talk during movie
  • Discover other online users who want to see the same movie
  • Group buys enable cheaper video on demand, for provider and for consumer