Rocket Science

The thing about simplicity in art (or anything else I suppose) is that it’s actually harder than complexity. My natural tendency as a folder is toward the complex. It’s effortless in a way to keep on going, adding more detail, until you have what you want. But I’ve learned a lot from doing my first book, and I want to have enough simple to intermediate models to open it up to a wider appeal. To get to simple, you have to remove and remove until you get to what’s truly essential. Sometimes this involves jettisoning things you think are really important only to find they don’t matter at all.

Today I spent my time experimenting with simple rocket designs. The major insight was to make avoid the puffing-out phase, that is to make an X rather than and O when seen from above. It’s funny cuz I was corresponding with a colleague, explaining my goals for the new book, when a new design approach hit me mid-sentance. Came up with two or three good models that can be folded in 10 minutes or less. Also past the halfway point in model count, so that means to me critical mass.

Leave a Reply